

Notable difficulty spikes for beginners : TQ doesn’t have a reverse difficulty curve. That is, the beginning isn’t the hardest part of the game. Proceed with caution for the first few levels, but that’ll be done quickly.Ĭertain enemy heroes are a tad bullshit even in Normal difficulty. The three-headed hound hero that sometimes appears in the caves after the olive grove comes to mind. Three non-random monster heroes in Egypt are also far deadlier than their surroundings. The big problem with TQ is that it’s all too easy to have a build that works fine in Normal and even Epic, but will just come apart at higher difficulty levels or against some bosses on high difficulty levels. Hence the interest of following build guides, for those have been tested against tough enemies.Įven if you’re pure melee, a ranged weapon in your alternate (preferably with a DoT such as life leech) is useful to pull sometimes. Even if you’re pure ranged, a low-STR buckler of recovery in your alternate can be useful – switch to that when running around between fights. You can also pull by opening chests and using shrines not too far from monsters. This can often split a big pack.Īreas that have been cleared will have a bit of respawn while you’re away. Nothing remarkable, but do avoid blindly dashing through “cleared” areas with but a sliver of life left. You could run into a pair of djinn heroes (actual example)… Difficulty spikes

The scores needed to equip level-appropriate stuff can be demanding – in terms of attributes, *not* in terms of level. Early on, pick a class with complementing masteries – e.g., two Dex/Str masteries or two Int/Dex masteries. Hybrids are best left to those who have experience with the games (and stashed equipment for such projected characters).Always scan the merchants’ inventory with your mouse to see if they currently sell equipment with a green name. This stuff is usually (not always !) powerful, scales well, and costs an arm and a leg (which is why you’re bothering to sell off loot).At least one source of life regeneration and one source of movement speed are two important quality-of-life features. Movement speed is particularly valuable when running back to a merchant to sell loot, then back where you were. Health regen (and mana if applicable) negates dead time between fights, keeps things rolling.Do not beeline. You’ll need the xp and loot later on, and the side areas usually are the ones with the side quests, enemy heroes and chests clusters. Just clear everything, especially the side caverns. Said side areas are frequently on the edges of the map.With a bow clearing the satyrs in the early game is easy. It also makes it easy to take on the first mini-boss shaman. Shoot an arrow, run a bit to the side to dodge, shoot an arrow, etc.By level 3 or 4 you can switch to the highest level of loot filter. Grey and white equipment has become very much worthless.The loot filter is off by default. Early in the game you want to see everything – particularly the breastplate that’ll drop when you save the horse, then the broken bow that’ll drop on the village’s Northern bridge during the small satyr attack.
